F.A.Q. - Gold
      The following is from the "Show me the Money - How To Make Gold" forum 
        thread from the old web site started by Qwicksilver. 
        The information about disenchanting things has changed a bit since Burning 
        Crusade came out. A level 5 character can no longer disenchant everything 
        with the new level requirements. Other than that, it is still good information 
        on how to earn gold in WOW. 
      Qwicksilver: 
        I would love for everyone in our guild to have plenty of gold so they 
        can get good things..... and because I absolutely hate begging! 
      I learned a lot about making gold as I leveled up my first character. 
        When I started Qwicksilver I found it a lot easier than I had the first 
        time. I was also able to send her items and money from my first high level 
        character. That was nice but I kept thinking about how much I had learned 
        and wondered how I would do starting out new without the support of a 
        high-level alt. 
      Asp and I decided we would give it a try and started new characters on 
        another server where we did not know anyone or have any alts. I had 200 
        gold by the time I was level 20, was carrying all 16 slot packs, had at 
        least three 16 slot backpacks in the bank and had a blue item weapon with 
        a +7 blue glow enchant. 
      Here is how I did it
      
        - Don't worry about the small stuff. When you are low level everything 
          is small stuff. When you start your first character small stuff seems 
          big but it really isn't. I dropped gray items from the beginning area 
          if my backpack got full and concentrated on doing the quests and leveling. 
          None of it is worth the time you spend trying to run back and sell. 
          Use the time to level. Do that until at least level 8 - 10 or maybe 
          even 18 - 20. NOTE: later on you do not want to drop many gray items. 
          That gray sword you got in Zul'Farrak will sell to a vendor for over 
          a gold. (Gray items are items whose name is in gray instead of white, 
          green or blue, etc.)
 
        - Start a bank character. Start a character and run them to the nearest 
          auction house/bank/mailbox area. You don't need to level them or do 
          any quests. A level 1 is fine for a bank character. This character's 
          job is to look in the Auction House for good buys and to sell your stuff 
          for as much as possible. You send any good item you get to this character 
          to sell for you. The cost of postage is worth the time you save not 
          running back and forth to sell. For example a stack of 20 linen cloth 
          may sell for 20 - 40 silver or even higher in the AH. A stack of 20 
          swiftthistle may sell for 5 - 8 g or more in the AH. Spend some time 
          looking at the things you can get to sell and compare prices to similar 
          items. Many green items sell for a lot more than the vender will give 
          you and many do not sell well at all. You have to do some experimenting 
          here.
 
        - Buy the biggest bags you can afford as soon as you can afford them. 
          This is where your bank character can help. Look for bags in the Auction 
          House. Having bigger bags saves a lot of time running to sell. It also 
          keeps you from having to decide if you want to drop a gray item or run 
          sell. It is good to drop lower level items but you don't want to do 
          that later on as they may be worth as much as green items to a vender. 
          The more you can sell the more gold you can earn.
 
        - When you can, buy cheap and sell high. As you level up you will learn 
          what items sell better because people need them for quests. Keep these 
          things in mind when you put stuff in the AH. There are some things that 
          you may get as a drop as level 10 that sell for many gold. An example 
          of this is the formula for Swiftness Potion. (If you get one of these 
          just send it to me). If you are not sure of the value of an item look 
          it up on Allakhazam or ask someone you can trust.
 
        - Learn what you can farm quickly and easily for gold. A level 7 can 
          make several gold in a short time selling copper bars in the AH. A level 
          10 or 12 can sell small eggs or light feathers in the AH. A level 60 
          can make a lot selling gray item drops from the birds in Deadwind Pass. 
          As a general rule you will make a lot more with gathering professions 
          than with producing professions. For example, you can usually sell the 
          ingredients to make a potion or leather item for more than the potion 
          or item itself.
 
        - Don't spend a lot buying new armor every level. Buy nice things from 
          the AH occasionally but not too often. Usually you will be getting something 
          better soon anyway.
 
       
       Qwicksilver is completely correct that you don't need to play your bank 
        character to make tons of money with them. There is an option that should 
        be mentioned here though. If you play your bank character long enough 
        to get them to level 5, you can pick up enchanting as a profession for 
        them. Enchanting itself will probably not make you any money until you 
        reach near 300 skill level. However, you can make money disenchanting 
        items and selling the enchanting materials that come from them.  
       Enchant ingredients often do not sell for as much as the item itself 
        will. You probably want to limit the items you disenchant to those which 
        fall into one or more of the following categories: 
      
        - There's already a ton of that particular item in the AH.
 
        - Items that you have made with your "producing profession" to level 
          up (e.g. leather working, black smithing, etc.). Often these will not 
          sell.
 
        - Items with "less desireable" stats on them. For example, I have found 
          that items that are heavy in the Spirit statistic do not move as well.
 
        - Occasionally, you come across an item that seems good; but, just won't 
          sell.
 
        - You have checked what the vendor will give you for the item, and the 
          materials you are likely to get will probably bring more than the item 
          will.
 
       
       Occasionally, you get lucky and get a shard from a "green" item. These 
        can almost always be sold for a good deal more than the item itself. 
       One other thing that should be noted here about enchanting materials, 
        there is no deposit associated with selling enchant mat's in the AH - 
        unlike that "good item that should but doesn't sell." You can stick them 
        in over-and-over for as much as you like and never pay a copper for a 
        deposit fee. 
      Birchleaf: 
        Very good point about the bank character learning enchanting. I have had 
        a bank character for a long time but never thought about that angle. Thanks! 
       
      Firefrost: 
        Quick question, what do you think of trades? After doing a trade in tribal 
        leatherworking to 300 skill it feels to me as it was a huge money sink, 
        sure I was able to make nice things for myself and friends but at level 
        60 it feels pretty useless. 
       The worst part of the trade was to make items you could wear at your 
        level you need to get ingrdients from things that are 6 to 10 levels higher 
        which than forces you to buy them. 
       So at level 60 I have have a good trade under my belt but only 109 gold 
        in my bag , Would it have been better to have farmed with skinning and 
        herbs? I realise that if everyone farmed than there would be no market 
        for any materials mmmmm. So, what do you think, takeing a trade, is it 
        worth it? 
      Nony: 
        I am a skinner-leatherworker myself, and so far I have made a fair amount 
        off of it.You could probably make more selling leather than the items, 
        but I am not sure. If you do not do anything with the skill you have, 
        it might be time to change them. Herbalism is a good money-maker, as is 
        mining. If all you do with leatherworking is supply yourself and a few 
        friends, it is probably not worth the time and effort it takes to get 
        everything. I supply everyone in the guild who needs things and sell items 
        or gve them out randomly as well. Giving out items does not usually gain 
        much in the way of coin, but it does occasionally get you a new friend 
        or donations. 
      Asp: 
        I too was a skinner / elemental leather worker but dropped the leather 
        working to take up mining. I will have to say, in my opinion, this was 
        a much better option. The only thing I miss about it is not having the 
        ability to make cool stuff for friends / guild mates. Honestly though, 
        generally speaking it seems drops are usually better than most things 
        you can make anyhow. I believe you are better off to concentrate on gathering 
        and selling what you gather. Then you can afford to buy what you want 
        from the AH and still usually have more money than you would by supporting 
        a "producing" profession. Anything that you could have produced, you can 
        usually buy from someone else who is willing to give you a cut-rate so 
        they can level up (and who are also competing with all the other guys 
        trying to level up). I did it to save up for an epic mount as well. I 
        may possibly drop skinning at some point to take up engineering; but, 
        only because this offers options that I would not otherwise be able to 
        employ with my character. 
      Battlebrat: 
        After I read Qwicks post on creating a character I decided to make one. 
        It made life so much easier. Anything I didnt need or want I sent in the 
        mail to the "bank" character. I would either sell to vendor, or put on 
        AH. Within a 2 weeks I alreayd had 200g! And the time saved from not always 
        running to AH to put items up for sale was huge. This helps to keep space 
        free in bags and save times.  
      Nony: 
        The only problem with that is when you have 3 playing characters and only 
        2 banks, and when the banks hold alot of stuff for the guildies once they 
        can use them. I have all sorts of patterns and recipies that are hard 
        to get when you want them (and easy when you do not). My other bank has 
        1500+ snowballs, so if anyone wants to have a snowball fight in gadgit 
        in July let me know. Anyway, the point is that i often have to many items 
        per space.  
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